Eduface

Question
How can we use spatial computing to eliminate the physical distractions of learning?
Medium
XR/VR, Film, Motion
Year
2025
Role
XR Designer / Filmmaker
Skills
UI/UX, Filmmaking, Motion, Asset Production, Visual Design

A mixed reality educational tool designed to improve student focus and ergonomics by overlaying digital note-taking directly into the user's field of view.

Details

Developed during a Stockholm hackathon, Eduface utilizes XR to solve the 'split-attention' effect where students lose engagement while looking down at notebooks.

By integrating physical tools like the Logitech Pen with a virtual interface, the system allows users to maintain eye contact with lecturers while organizing notes in a spatial environment.

Process

  1. Identified the cognitive load and ergonomic strain caused by traditional note-taking in lecture environments
  2. Rapidly prototyped spatial interfaces and user flows using Shapes XR to test virtual note placement
  3. Integrated physical stylus input to bridge the gap between tactile writing and digital persistence
  4. Developed a promotional film and behind-the-scenes documentary to demonstrate the functional prototype and vision
  5. Presented the solution as a viable tool for enhancing focus and body language retention in educational settings

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